GameCube » Mario Party 6 » Reviews
Progressively getting worse!
Reviewed by stand_1998 on December 07, 2006 | report this review
I have played 4, 5, and now 6. The series comes out once a year, and seems to be getting worse and worse. There are some stupid features that don't make any sense at all: microphone that doesn't work all the time, while some new gimmicks to add a sense of update to the game: day vs. night.
I think that either 4 or 5 is the best of the series.
Fun for all
Reviewed by sainticeman on March 20, 2007 | report this review
This is a great party game. good for any group of people. There is a solo mode, but it is short, yet fun. Collecting start to buy things is always fun and playing with a large group is great. The speed of the game is much better than Mario Party 7 and the new mini-games are great!!!
Mini-games
Reviewed by hey78900 on April 17, 2007 | report this review
Blooper Scooper: Your wooden ship breaks by a giant Blooper and you must swim furiously to avoid getting captured. Do not touch hazards like barrels or crates or the giant Bloopers arms or you will be stunned. Either the last player standing wins or if time runs out whoever is alive wins.
Catch You Letter: This is a Mario Party 6 version of Flower Shower mini-game from Mario Party; except when you hold a letter you must give it to the Shy Guy that is running all over the place. You can only hold one letter at a time. Pink letters are worth 3 points. The one with the most points wins.
Circuit Maximus: You and your opponents must run around an electrical tower while trying to dodge amps. If you touch an amp, you will be shocked. The first one to the goal wins.
Freeze Frame: You have one shot to snap a picture. You must try to snap as many Goombas as possible. The person with the most wins.
Granite Getaway: When you enter a cave, a giant boulder drops down and starts chasing you. Run, and whoever makes it out without getting squished wins.
Mowtown: You are mowing someone's backyard lawn with grass that has not been cut in years. You and your rivals must cut their grass. The one who gets the most grass clippings at the end of the time limit wins.
Odd Card Out: You are in a studio-like location with three giant cards with a button icon atop of each one. Press the button for the card that is different from each other. Get it wrong and a Thwomp crushes you and you will lose a turn. Get two correct first to win.
Smashdance: You are in a weird jungle surrounded by sixteen slow blinking tiles. The person who Ground Pounds the most wins.
What Goes Up...: At daytime you must climb on to Paratroopas. The person at the highest point wins. At night, it is the complete opposite. The first player or CPU to the ground wins.
Mini-games
Reviewed by hey78900 on April 17, 2007 | report this review
Blooper Scooper: Your wooden ship breaks by a giant Blooper and you must swim furiously to avoid getting captured. Do not touch hazards like barrels or crates or the giant Bloopers arms or you will be stunned. Either the last player standing wins or if time runs out whoever is alive wins.
Catch You Letter: This is a Mario Party 6 version of Flower Shower mini-game from Mario Party; except when you hold a letter you must give it to the Shy Guy that is running all over the place. You can only hold one letter at a time. Pink letters are worth 3 points. The one with the most points wins.
Circuit Maximus: You and your opponents must run around an electrical tower while trying to dodge amps. If you touch an amp, you will be shocked. The first one to the goal wins.
Freeze Frame: You have one shot to snap a picture. You must try to snap as many Goombas as possible. The person with the most wins.
Granite Getaway: When you enter a cave, a giant boulder drops down and starts chasing you. Run, and whoever makes it out without getting squished wins.
Mowtown: You are mowing someone's backyard lawn with grass that has not been cut in years. You and your rivals must cut their grass. The one who gets the most grass clippings at the end of the time limit wins.
Odd Card Out: You are in a studio-like location with three giant cards with a button icon atop of each one. Press the button for the card that is different from each other. Get it wrong and a Thwomp crushes you and you will lose a turn. Get two correct first to win.
Smashdance: You are in a weird jungle surrounded by sixteen slow blinking tiles. The person who Ground Pounds the most wins.
What Goes Up...: At daytime you must climb on to Paratroopas. The person at the highest point wins. At night, it is the complete opposite. The first player or CPU to the ground wins.












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